Age of Conan availible on steam.

 

Funcom’s dark fantasy MMO Age of Conan: Hyborian Adventures is now available on Steam at a discounted price of USD 44.99.

It’s the second MMO to be made available on Valve’s digital distribution platform, after everyone’s favourite space politics simulator, EVE Online.

You might want to wait for the 360 version – which Funcom is working on for a 2009 release instead.

Valve is NOT concern with piracy.

At Valve’s mini-summit on the state of PC gaming in Seattle today, president Gabe Newell revealed that the company is not concerned about the threat of piracy in the PC market.

His sentiments run counter to those of many publishers, who feel piracy is killing their PC games business. But, said Newell, Valve’s Steam distribution platform and the service it provides its customers protects it from that.

“We’ve got great facilities that make it very hard for people to pirate,” he said. “And more importantly, the service value of having an ongiong relationship with us is high enough that it causes people to not be very interested in piracy. It’s a dangerous thing to pirate one of our games because later on, when we catch you, you lose all your games, or you can’t play multiplayer.”

Earlier, Valve’s Jason Holtman explained why the company felt the fear of rampant piracy in emerging markets such as Russia and China was misplaced, and the problem easily solved.

He noted how famous the Russian market was for its piracy, and explained that this was a direct result of games releasing there six months after North America and Western Europe. It wasn’t just Steam’s encryption technology, but the ease of simultaneous worldwide releases on the platform that solved the problem for Valve.

“We know that that’s the major place where this rampant piracy myth comes from,” Holtman said. “Rampant piracy is just unserved customers.

“Russians have money, Russians like to play games and Russians have PCs. They love going to stores and not having to use Bittorrent sties.”

Source: http://www.eurogamer.net

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Counter-Strike Lag issue

I wanted to post this page for my friends who constantly blame latency for every headshot they get, and it pisses me off when I get a double kill, they call me lucky and blame the lag. Well do this things and you won’t have any lag.

First make sure your windows is running correctly, don’t have too many processes(about 35).

Close your firewall while you are playing, after you’ve finished playing restart your firewall.

Scan for viruses i would suggest AVG Antivirus, also scan for spyware and malware.

After you’ve done this start Counter strike. There are a bunch of settings that will make counter strike go better, but they depend on your system. You should set your video card to render OpenGL at a resolution that you are most comfortable with(I had it set at 640 x 480 even though i’ve got a good computer,I’ll tell you in another toutorial why i’m playing with this screen size.) Set your color depth to 16 bits. Bring down the console useing the “`” key. If it doesn’t come down, enter a game and type console 1(using the default key to say – y).

here you type the following: cl_updaterate 35; cl_cmdrate 101;rate 25000; cl_fpsmax 101;cl_fpsmodem 101.

there are more commands you can use, to get more fps from your game.

Here is a small script you can use to change your settings:

Toggles certain network related settings to better suit your connection. I suggest starting with the highest ’08’ setting, and slowly moving down until you see your ping start to decrease.


———————————————————————————————————————-
bind – “rateDOWN”
bind = “rateUP”
alias rateUP “rate75”
alias rateDOWN “rate25”
alias rate200 “ex_interp .10; rate 3000; cl_cmdrate 30; cl_updaterate 20; devon; echo Counter-Strike Ping Setup: [——-#] 08 – High Ping; devoff; alias rateDOWN rate175”
alias rate175 “ex_interp .10; rate 5000; cl_cmdrate 40; cl_updaterate 20; devon; echo Counter-Strike Ping Setup: [——#-] 07 – High Ping; devoff; alias rateUP rate200; alias rateDOWN rate150”
alias rate150 “ex_interp .10; rate 7500; cl_cmdrate 50; cl_updaterate 30; devon; echo Counter-Strike Ping Setup: [—–#–] 06 – High Ping; devoff; alias rateUP rate175; alias rateDOWN rate125”
alias rate125 “ex_interp .10; rate 9000; cl_cmdrate 60; cl_updaterate 30; devon; echo Counter-Strike Ping Setup: [—-#—] 05 – Normal Ping; devoff; alias rateUP rate150; alias rateDOWN rate100”
alias rate100 “ex_interp .10; rate 10000; cl_cmdrate 70; cl_updaterate 35; devon; echo Counter-Strike Ping Setup: [—#—-] 04 – Normal Ping; devoff; alias rateUP rate125; alias rateDOWN rate75”
alias rate75 “ex_interp .075; rate 15000; cl_cmdrate 80; cl_updaterate 30; devon; echo Counter-Strike Ping Setup: [–#—–] 03 – Low Ping; devoff; alias rateUP rate100; alias rateDOWN rate50”
alias rate50 “ex_interp .050; rate 20000; cl_cmdrate 90; cl_updaterate 40; devon; echo Counter-Strike Ping Setup: [-#——] 02 – Low Ping; devoff; alias rateUP rate75; alias rateDOWN rate25”
alias rate25 “ex_interp .025; rate 25000; cl_cmdrate 100; cl_updaterate 40; devon; echo Counter-Strike Ping Setup: [#——-] 01 – Low Ping; devoff; alias rateUP rate50”

————————————————————————————————————————–

Now to use this, open a new notepad file, copy and paste the script (from the ——– to ———– 🙂 in case you didn’t knew that :P). Save the file in the counter strike directory\cstrike and name it lag.cfg.

After you’ve done this enter counter strike, and if you feel like you have lag just use this command in the console: exec lag.cfg(or whatever name it has) and starting from #8 just adjust it with the pg down and pg up keys.

Hope it helps, if it doesn’t, please do leave a comment and I’ll try to help you as best as i can.

GL & HF.

Pure servers.

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers * Servers can now force the client to match the server’s files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Definition: A ‘pure server’ is a server that forces all clients on the server to use content that matches what is on the server. This way, clients who are playing on the server cannot cheat by modifying the game content.

Without pure servers, clients could modify their materials, sounds, and models to give them advantages in the game. They might allow themselves to see through walls, make enemy models larger or brighter, or make certain sounds louder, thus giving them an advantage while playing.

Source Engine

* In-game server browser only shows human players in the player counts column.
Bots column now shows number of bots instead of a “some bots” or “no bots” icon
* Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
* Fixed a server performance problem with queued packets
* Increased the maximum rate to 1 megabyte
* Added a findflags console command, which can list all cvars with a specified flag.
For example: ‘findflags server_can_execute’ will find all console variables and commands marked with                                FCVAR_SERVER_CAN_EXECUTE
* Cheat protected many cvars and commands
* Removed cl_restrict_server_commands to prevent clients from being redirected
* Fixed user names reported as “unconnected” when greater than 32k players had connected to the server
* Fixed a client crash during authentication
* Fixed a crash when mashing the ~ key on disconnect
* Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
* Fixed the free roaming camera in SourceTV demos
* Fixed cl_language archiving itself and not updating correctly when the language changed
* Fixed a voice recording bug that could cause voice dropouts
* Fixed a rare crash when spectating in Counter-Strike: Source