StarCraft II.

StarCraft II is the ultimate competitive real-time strategy game, and the sequel to the hit original, StarCraft. The game will include three completely distinct and balanced races, the Protoss, Terran, and Zerg, which have been overhauled and re-imagined with a number of new units for each, as well as new tricks for some of the classic units that are returning.

At this point, it’s too early to provide an initial estimate on the release date. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.

I’ll stop now and let you check out the site, it’s amazing

www.starcraft2.com

GeForce 9600 GT 512MB.

The GeForce 9600 GT 512MB comes with 64 stream processors, double the number found in the GeForce 8600 GTS but not quite as many as in the original GeForce 8800 GTS 320MB. To make up for the shortfall in stream processors, Nvidia gave the GeForce 9600 GT quicker clock speeds, pairing the 650MHz core clock with a speedy 1.62GHz shader clock. The 512MB of GDDR3 memory has an effective speed of 1.8GHz. Nvidia states that the card uses 95W of power and recommends a 400W power supply for the standard GeForce 9600 GT 512MB.

  GeForce 9600 GT GeForce 8800 GTS 320MB GeForce 8600 GTS
Price $169-$189 $220 $135
DirectX DirectX 10, SM4 DirectX 10, SM4 DirectX 10, SM4
Core Speed 650MHz 500MHz 675MHz
Stream Processors 64 96 32
Shader Speed 1.62GHz 1.2GHz 1.45GHz
Memory 512MB 320MB 256MB
Memory Speed 900MHz (1.8GHz GDDR3) 800MHz (1.6GHz GDDR3) 1GHz (2GHz GDDR3)
Memory Interface 256-bit 320-bit 128-bit

A worker at Nvidia said that the performance of the 9600 Gt is almost double than the previous 8600 Gt, and after some benchmarks have been done he seems to be right.

The GeForce 9600 GT 512MB performs spectacularly for a card in the mainstream category. It thoroughly trounced prior-generation parts like the GeForce 8600 GTS and Radeon HD 2600 XT, outperformed the more expensive Radeon HD 3870 in Crysis and Call of Duty 4, and waltzed past the comparably priced Radeon HD 3850 in all of our tests. The GeForce 9600 GT didn’t beat the GeForce 8800 GT 512MB card or XFX GeForce 8800 GTS 320MB XXX Edition, which is considerably more expensive and overclocked.

Crysis runs quite well at medium detail levels. NVIDIA cards have historically held an advantage in Crysis, and the 9600GT proves true to this record. All of the cards in question maintain playable framerates, though the 8600GTS is still choppy at times. Relative performance rankings remain identical when we shift to high quality testing, but the performance hit is quite significant. Of the various cards we tested, only the 8800GT and 9600GT maintain semi-playable framerates. As for the 8600 GTS, again, there’s not much to say when a card’s performance could almost be charted in seconds-per-frame instead of frames-per-second.

The 9600 GT returned a markedly higher minimum framerate than the 8800 GT, even when repeatedly tested. I suspect this may be the result of further driver optimizations.

The competition in this price range is fierce, as ATI just announced price cuts for both of their competing GPUs. Choosing a video card got a little harder, as it depends on how the price war plays out. Regardless of card, you win. Lower prices and higher performance doesn’t exactly hurt the consumer.

Source: www.gamespot.com

Gears of War 2.

Epic Games are working hard on this next big hit: Gears of war 2. It should be out in November this year and it was anounced only on Xbox 360.
No PC version was announced but I am hoping for some change in this direction.
I can’t imagine the impact that this game will have on the market after Gears of War was sold in 4.5 million copies worldwide.
The trailer looks awesome.

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Counter-Strike Online.

Counter-Strike Online is a remake of Counter-Strike: Condition Zero targeted towards Asia’s gaming market. It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation. Unlike most of Valve’s games, Counter-Strike Online will not require Steam to play.

Weapons

There are 9 new weapons available in Counter-Strike Online, in addition to the “classic” weapons featured in the original Counter-Strike: Condition Zero. Additional weapons include shotguns, new submachine guns and assault rifles.

Some of the new rifles also feature a “barrel change” system. When the player selects the other configuration of the weapon, the player changes the barrel and turn the weapon between a semi-automatic marksman rifle and the normal assault rifle.

Maps

There are several new maps available in Counter-Strike Online.

  • Tunnel – The first official death match map in Counter-Strike, The map is small with many structural obstacles put in place.
Screenshot of the CS_Camouflage map

Screenshot of the CS_Camouflage map

  • Camouflage – A small hostage rescue map, set in a two story building.
  • Camouflage 2 – A rebalanced version of Camouflage.
  • REX – A Demolition map set in a laboratory with both bomb sites located on the second floor.
  • Player Models

  • There are 10 new player models available in Counter-Strike Online, 5 for each team.
  • Terrorists
  • Phoenix Connexion
  • Elite Crew
  • Arctic Avengers
  • Guerilla Warfare
  • Midwest Militia
  • Red Beret Condittiere
  • Asia Red Army
  • National Liberation Campaign
  • Vigilante Corps

Counter-Terrorists

  • SEAL Team 6
  • GSG-9
  • SAS
  • GIGN
  • SPETSNAZ
  • South Korean 707
  • Taiwanese Police special forces(SOZO)
  • Chinese Devil Squad(Magui)
  • Japanese SAT

1.2 patch for Crysis on its way.

Fixed potential server exploit that could cause servers to crash.
Added mouse wheel scrolling support for server browser.
Fixed an issue where in unarmed mode, the character’s arms will suddenly reappear and disappear when picking up and dropping an object.
Added new effects for vehicle shattering after being frozen.
C4 will now stick to doors correctly.
Added new grenade indicator icon.
Adjusted explosion radius of grenade launcher to be more efficient vs. players.
Added check for players riding on vehicles while not seated to prevent them being killed.
Tweaked damage for players hit by vehicles at lower speeds.
Adjusted wall collision damage for civilian car.
Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).